Qualia
VR • MOBA • Action
Available in: Meta Quest
Project Overview
- Role(s): Programmer
- Team Size: 63 programmers, 1 artist, 1 producer/designer, 1 marketing
- Organization: Qualia Games
- Engine: Unity
- Status: In Development





🧠 Technical Contributions
🛠️ What I Built
Scalable VR Systems: Designed and implemented modular systems that support both rapid prototyping and long-term scalability for new features.
Experimental VR Mechanics: Prototyped and refined mechanics using head & hand tracking for natural, button-free interactions that enhance immersion.
Team Guidance: Provided architectural advice and best practices to ensure maintainable and efficient code across the project.
Cross-Disciplinary Collaboration: Coordinated with designers, artists, and developers to align gameplay, UX, and technical requirements.
🤝 How I Contributed
- Supported rapid prototyping of VR features while ensuring systems remained modular and extendable.
- Worked closely with team members to refine mechanics and improve implementation workflows.
- Shared insights on architecture, helping align contributions from multiple developers.
🧩 Challenges & Solutions
⚔️ Challenge: Natural VR Interactions
VR mechanics risked feeling clunky and unintuitive when relying on traditional button inputs.
✔ Solution: Developed mechanics centered around head and hand tracking, making presence itself the controller and removing barriers to immersion.
🌐 Challenge: Balancing Prototyping & Scalability
Frequent iteration threatened system stability and long-term maintainability.
✔ Solution: Structured systems with a modular architecture, allowing quick feature testing while supporting growth for future updates.
🌟 Standout Features
🎮 Experimental VR Combat Mechanics
Advanced head and hand tracking interactions that redefine combat without buttons or joysticks. These mechanics heighten immersion and bring QualiaVR’s battles to life.
🏗️ Modular System Design
A scalable codebase designed for rapid prototyping while staying robust for future features, ensuring new gameplay elements—like NPCs and turrets—integrate smoothly.