Qualia

VR • MOBA • Action

Available in: Meta Quest

Project Overview

  • Role(s): Programmer
  • Team Size: 63 programmers, 1 artist, 1 producer/designer, 1 marketing
  • Organization: Qualia Games
  • Engine: Unity
  • Status: In Development
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🧠 Technical Contributions


🛠️ What I Built

  • Scalable VR Systems: Designed and implemented modular systems that support both rapid prototyping and long-term scalability for new features.

  • Experimental VR Mechanics: Prototyped and refined mechanics using head & hand tracking for natural, button-free interactions that enhance immersion.

  • Team Guidance: Provided architectural advice and best practices to ensure maintainable and efficient code across the project.

  • Cross-Disciplinary Collaboration: Coordinated with designers, artists, and developers to align gameplay, UX, and technical requirements.


🤝 How I Contributed

  • Supported rapid prototyping of VR features while ensuring systems remained modular and extendable.
  • Worked closely with team members to refine mechanics and improve implementation workflows.
  • Shared insights on architecture, helping align contributions from multiple developers.

🧩 Challenges & Solutions

⚔️ Challenge: Natural VR Interactions

VR mechanics risked feeling clunky and unintuitive when relying on traditional button inputs.

✔ Solution: Developed mechanics centered around head and hand tracking, making presence itself the controller and removing barriers to immersion.

🌐 Challenge: Balancing Prototyping & Scalability

Frequent iteration threatened system stability and long-term maintainability.

✔ Solution: Structured systems with a modular architecture, allowing quick feature testing while supporting growth for future updates.


🌟 Standout Features

🎮 Experimental VR Combat Mechanics

Advanced head and hand tracking interactions that redefine combat without buttons or joysticks. These mechanics heighten immersion and bring QualiaVR’s battles to life.

🏗️ Modular System Design

A scalable codebase designed for rapid prototyping while staying robust for future features, ensuring new gameplay elements—like NPCs and turrets—integrate smoothly.